Lua/Server/NetworkObject
From JC2-MP Documentation
< Lua | Server(Redirected from Lua/Shared/NetworkObject)
Description
NetworkObject is a networked object storage, accessible to all server-side and client-side modules.
Static functions
Returns
Prototype
NetworkObject
Create(string, table)
NetworkObject
Create(string)
NetworkObject
GetByName(string)
Functions
Returns
Prototype
SetNetworkValue(string, object)
Returns
Prototype
number
GetId()
string
GetName()
object
GetValue(string, object)
object
GetValue(string)
table
GetValues()
Remove()
SetValue(string, object)